Dungeon Merlin 
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2026
  • On Meeting a Game Where It's At
    Trying to understand a game better can be a lot of fun and lead to less frustration.
  • Notes on Every New System I Play this Year #6: A Perfect Rock
    A literal worldbuilder.
  • Notes on Every New System I Play this Year #5: Vaesen
    A modern, elegant take on a very traditional way to play.
  • Writing Things in Networks is Unreasonably Effective
    That's because RPGs are network building games.
  • Exploding a Blog Post
    Or: Growing a digital garden out of a Zettelkasten about RPGs
  • Notes on Every New System I Play this Year #4: Honey Heist
    The little one page RPG that could.
  • Notes on Every New System I Play this Year #3: :Otherscape
    The tags basically act as prompts for the players to get their creative juices flowing.
  • Notes on Every New System I Play this Year #2: Brindlewood Bay
    It's not about being one of the great detectives, it's about acting like them.
  • Notes on Every New System I Play this Year #1: Monolith
    Lean, but pretty complete. You'll just have to bring a lot of the really juicy flavours yourself.
  • "We Need to Talk About Goodman Games" vs. "Eating the Book" - Why not both?
    Both of these preferences are equally valid in my opinion. So why not both?
2025
  • What We Shouldn't Learn From 5e
    A well-meaning, good-natured rebuttal. Feel free to disagree.
  • A New Pattern & Pattern Language Garden
    One new pattern, and a digital garden to grow the rest of them in.
  • A Pattern Language for (OSR) Adventure Design
    A first attempt at applying Christopher Alexander to adventure design. Call it a seed for a larger language.
  • Towards a Framework for Authoring Adventures
    There's a lot more that would be possible when going digital.
  • A Few First Thoughts About a New Hex Kit (and Some on the One After That)
    What is it that makes Hex Kit unique? What's its identity?
  • Turning The Met Collection Into a Set of Hex Tiles
    The Met Collection is one of my favorite sources of public domain art.
  • A few things I got out of forcing myself to write a bad, short blogpost on a deadline and publish it last-minute
    What did I get out of the whole process for it to be worth it?
  • Mobile Lair Generator
    Sometimes, you need a lair. And sometimes, you'll want that lair to be mobile.
  • The Taste Gap, or: On the weirdness of learning how to be a better Dungeon Master
    You will have to constantly put your players through worse work than what you know you're capable of.
© 2026 • Dungeon Merlin
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