Back to blog
9 min read

Dolmenwood Campaign Goals & Bib- and Blogliography

Goals, resources, and blog posts that will influence our Dolmenwood campaign.

Header Image

But doctor, I am Blogliography.

If you are a player in this campaign, you probably want to skip this post!

This post is the second in my series of play reports on our current campaign of Dolmenwood. It’s not a real report though, but basically an interim post between the session 0 and 1 reports. Kind of like a session 0.5, I guess. Here, I want to talk about a few things in a centralised place that would otherwise be littered across a lot of the following reports, but wouldn’t really fit there, as they don’t relate to a particular session and I’d rather keep the session reports as focussed as possible.

In this post, I want to talk about two things: my goals as a DM for the campaign, as well as blog posts, materials, and maybe even books that I used during preparation and will probably continue to use throughout the campaign.

Goals

So with this campaign, I’ll be doing a lot of new-to-me things already anyways. As I said in my session 0 report, it’s my first time running a B/X-like. And if I’m entirely honest with myself, it’s probably the first time I’ll be running a true “OSR campaign” (please don’t ask me what that means), and not a trad or neo-trad one onto which I grafted OSR procedures like an oozing tumour (please don’t ask me what any of this means either). I have certainly run OSR games in the past, but not campaigns. So simply doing that is kind of like the implied goal number one here.

Still, I wanted to write down a few things I’d like to keep in mind when preparing and running sessions, kind of as reminders to myself throughout the process. What follows is a bit of an edited down, editorialised view of a very chaotic list of bullet points that lives inside the Obsidian vault which I created specifically for this campaign. In it, there’s a note called “Campaign Goals” that, among other things, contains these notes in no particular order:

  • Make good use of factions
    • Use faction turns
  • Keep strict time records
    • Use a calendar yourself
    • Give one to the players for them to keep
    • Use timers/clocks as much as possible
  • Get better at prepping and playing NPCs
    • Actively think about using them for world building
    • Stay with them for a bit
      • But also find better ways to end conversations
  • Make resources count
    • Torches, Rations, Inventory Space, Time, Information
  • Let players make their own dungeon maps
    • But only abstract ones
  • Make settlements feel alive
    • Use NPC miens
    • Use settlement events
  • Make languages count
    • Not speaking a language should be a problem players need to solve
    • Make player draw, gesticulate, etc.
      • Do the same when playing the NPC on the other side!
    • Remember that languages can have both positive and negative social implications
  • Present the settings as it’s written as much as possible
    • Because this is my first time experiencing it as well
      • … and deviating from something in ways you don’t know the implications of can lead to a lot of extra work I don’t have the time for right now
    • Might just be my OCD though
  • Always keep TUNIC (Time Until Next Impactful Choice) and the ICI (Information, Choice, Impact) doctrine in mind
  • Accept that the players won’t know (or care about) what’s going on as much as you do
    • Use this fact to take some of the pressure off

In the real document, there are a few more small ones. But I think these are the important ones.

As you can see, many of these act more as guiding principles or value statements, as well as reminders. Listing them doesn’t mean I haven’t used them in the past, just that I want to pay particular attention to them here.

I’m fully aware that I won’t be able to always adhere to all of them at all times. But in the end, I’d like to be able to say that the influence of most of these was felt in most of the cases they were relevant.

Bib- and Blogliography

There are always a bunch of blog posts I read, of course. And all of them might influence the way I play and run RPGs in subtle ways spontaneously and at all times. But I thought it might make sense to list a few that are obvious heavy-hitters when it comes to this campaign in particular, to trace my influences.

There are, of course, many more posts, books, etc. that I will come back to or that will have an influence on me during this campaign. But this isn’t supposed to be an Appendix N, and parts of the ones above can very directly be found in either my goals above, or the way I prep for each session.

Finally, if you know of, or have written, a post (or book, or resource), that should be on this list, please send it to me!